[IGDA_indies] making money
Brian Hook
hook_l at pyrogon.com
Sat Jul 24 18:34:05 EDT 2004
> Do we agree that being an Indie is about making money?
Well, only in as much that Indies like to eat. To me, being an indie
is about having freedom. Making money provides freedom.
> definitely approach game development from the standpoint of "I am
> only one guy right now. I cannot afford to think the same way that
> big studios think about game production."
Yes. I have said for years that indies cannot tackle major studios
directly on their turf. They have to carve out areas in which they
can succeed based on their own strengths. Do not attack another's
strength with your weakness, which is what I see all too often (five
guys that decide they want to make a shooter, etc.).
> I think we agree that Indie != innovative games.
Agree, with some caveats. Indies paradoxically have the greatest
chance at innovation and the least. Without anyone telling them
otherwise, an indie can do whatever they want. However, without
sufficient resources, taking risks plummets. I'm speaking from
experience here, where Pyrogon had make derivative mass market games
primarily to pay the bills. If we had tackled something "innovative"
we may not have lasted as long as we did.
> derivative games. I do think Indies have a strong 'game innovation'
> contingent, however. I'd call it a secondary focus, as it's not a
> universal concern.
Yes.
> I think all Indies are interested in *business* innovation. Being
> an Indie is a business decision.
Yes.
Brian
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