[IGDA_indies] SDL commercial viability
Tom Spilman
tom at sickheadgames.com
Sun Jul 25 17:51:20 EDT 2004
> -----Original Message-----
> From: indies-bounces at igda.org
> [mailto:indies-bounces at igda.org] On Behalf Of Brandon J. Van Every
> Sent: Sunday, July 25, 2004 4:52 PM
> To: Indie SIG mailing list
> Subject: [IGDA_indies] SDL commercial viability
> Last I checked 6 months ago, SDL doesn't do HW alpha
> blending. Alpha blending is often a modern eye candy
> requirement, and part of the contemporary motivation for
> "doing 2D with 3D." SDL has got SW alpha blending but it's
> slow. I suppose some games can make do with anything, i.e.
> even plain old Windows GDI suffices.
It will do HW alpha blending on the rare 2d cards that support it.
> I'm not sure if the OpenGL layer solves HW alpha blending
> problems, or if using the OpenGL layer would create undesired
> deployment constraints. Anyone know the answer?
That does solve it if your ok with the a 3d card requirement and your
customers are familiar with details like good drivers.
Tom Spilman
Co-owner | Programmer
www.sickheadgames.com
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