[IGDA_indies] Commercializing open source
C Ratchet
zratchet at mindspring.com
Sun Jul 25 19:40:39 EDT 2004
I can think of a way to create commercial open source games...
Using Creative Commons ( http://creativecommons.org ) licenses, you can
allow commercial usage of your game.
Now, what I'm thinking is, you license your engine so it can be used
commercially as long as it (the interactive code) is under share-alike
terms. So anyone can use the engine.
But when you want to sell *your* game, you sell:
1) the engine under the terms you've already stated, so the game can be
run.
2) your graphics and audio under non-commercial use clause (which is
allowed in Creative Commons licenses (i.e. people can still share them
but can't commercialize them without your permission)
This would allow for a very moddable game (and most games I see these
days are moddable), which would seem to me a good marketing point.
So, basically you're selling gamepacks. This way, anyone can use the
engine to make games, and if they want to, benefit from it commercially
by creating closed gamepacks.
---
From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie
Check out my projects: http://sf.net/users/ratchet
Are YOU a Good Person? Go here:
http://www.wayofthemaster.com/wotm_flash.html
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