[IGDA_indies] Self publishing and download.com
Jon Bonnell
jbonnell at infspec.com
Sun Jul 25 21:14:43 EDT 2004
Go for it. You can do it, but youll be spending A LOT of time selling.
Youll have to sell to each manage of each store individually to put your
game on the shelf. Store Manager have the right (limited right) to put
local product on the shelves that didnt come from the corporate buyer, but
that means you need to walk every store and beg. After that, youll need to
drive to the next town and start all over again.
So, realistically that wont work. Sure, you might sell a couple 100 this
way
maybe.
Now, if you can get lucky (and I truly mean that) you might get your game
into a chain through their buyer. But, unless you know someone in that
chain that can directly introduce you to the corporate buyer, you chances
are slim to none. But lets say you do. Now your requirements just became
say 20 units per store. Thats 20 units times 1000 stores or 20,000 units.
Seeing dollar signs? Dont. The chain will first want AT LEAST 60 days
payment terms. So, you need to come up with £6000 for production costs
(plus shipping). Ok, £6000 isnt so much for the your share of the retail
pie (lets say since there is no middle man you make 20% off retail or $9.95
per unit) £199,000. Thats a pretty solid return on investment
Oh, but the retailer wont want to pay you if it doesnt sell. Youll have
to take back what doesnt sell or take your cut on the final selling price
(if they put it in the bargain bin). So, to insure you sell youll need to
MARKET. Frankly one ad in one magazine is going to eat QUICKLY into that
199,000 and to truly blanket your market youll be advancing cash to the
magazines, etc, long before you get it.
Basically, you see my point. For the small indie there is just no way to
make this work. Savage and Spartan both got publishers to handle this stuff.
Heck, even id, when it came to distribution, didnt do it itself (Activision
is handling Doom 3 and that game almost could sell itself).
_____
From: indies-bounces at igda.org [mailto:indies-bounces at igda.org] On Behalf Of
Ronald Hobbs
Sent: Sunday, July 25, 2004 5:29 PM
To: 'Indie SIG mailing list'
Subject: [IGDA_indies] Self publishing and download.com
If no-ones minds a stupid question that has irritate me ever since I saw
dexterity.com
How come theres a perception that indie games have to be distributed via
the internet? Why cant I simply print some CDs and sell them instead? A
professional print for CDs is only about £300 for 1000 CDs.
Why can I not bribe some store official at Game or PC World or whatever to
stick my boxes right up there next to the latest EA release? Hell why do we
have to publish in a software store why not be as Independent in our
marketing and distribution as we are in our development? Why not get a toy
store to stock you kids games, or a model store to stock your war-game?
Surely people that would buy our games dont just go to a software store?
I dont see why we should always think of indie games as the small, simple
ones that you can download off the web. Did games like Savage and Spartan
not prove that you could be an indie and still get it on the shelves?
I wonder just how much of the general public views indie games as the small
puzzle/platform variety that you can download off a thousand sites and not
pay a cent for, and I personally feel that this view is encouraged by indies
themselves. Why are indies consoling themselves to casual gaming markets and
not out there exploring new markets?
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