[IGDA_indies] possible focus/purpose

C Ratchet zratchet at mindspring.com
Wed Feb 9 17:40:57 EST 2005


I'll forward this message to the Indie SIG boards and see if we get any 
discussion there...

Ratchet

On Feb 9, 2005, at 4:30 PM, Jason Della Rocca wrote:

>
>> makes it pretty clear to me that an "Indie Game Design SIG" would 
>> have a raison d'etre.  In a way that an "Indie
>> SIG" probably does not.
>
> Hmm right, you are probably on to something. A generic all 
> encompassing "Indie SIG" just seems too broad and too unfocused.
>
> That said, "Indie Game Design SIG" still doesn't sound right, but I 
> get your meaning. How about "Experimental Game Design SIG", or some 
> title that implies innovation that is inclusive of all those designing 
> games (indie or otherwise).
>
> But, I still have to ask the question, what would such a SIG actually 
> do?
>
> I think it is relatively easy to pick a topic/area of interest that 
> developers are interested in. The hard part is coming up with a 
> statement of purpose...
>
>
> What does everyone else think?
>
> Jason
>
>
> ~~~~~~~~~~~~~~~~~
> Jason Della Rocca
> Executive Director
> International Game Developers Association
>
> t: +1-514-426-1162
> f: +1-514-426-1201
> Montreal, Canada
> ~~~~~~~~~~~~~~~~~
>
> http://www.realitypanic.com/
>
> "Do or do not. There is no try."
> - Yoda
>
> _______________________________________________
> indies mailing list
> indies at igda.org
> http://four.pairlist.net/mailman/listinfo/indies
>
>
---
 From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie

Check out my projects: http://sf.net/users/ratchet

Are YOU a Good Person? Go here: 
http://www.wayofthemaster.com/wotm_flash.html
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 1693 bytes
Desc: not available
Url : http://four.pairlist.net/pipermail/indies/attachments/20050209/8a9952ed/attachment.bin


More information about the indies mailing list