[IGDA_indies] lightweight authoring systems
C Ratchet
zratchet at mindspring.com
Sun Feb 13 17:53:41 EST 2005
On Feb 13, 2005, at 4:43 PM, Brandon J. Van Every wrote:
> C Ratchet wrote:
>> Brandon J. Van Every wrote:
>>> I'm curious what, if any, aspects of Soya your
>>> team has found highly productive?
>>
>> Getting a playable game prototype done in 2 months? ;)
>
> That's not actually an answer to my question. What *aspects* of Soya
> helped you achieve this?
It was simple to use and worked with Python which is the primary
language for the project.
> Also, what kind of game prototype was it, and
> what's your definition of 'playable' ?
A few minigames; playable = fun to play, doesn't crash too often...
>
>
> Cheers, www.indiegamedesign.com
> Brandon Van Every Seattle, WA
>
> 20% of the world is real.
> 80% is gobbledygook we make up inside our own heads.
>
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---
From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie
Check out my projects: http://sf.net/users/ratchet
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