[IGDA_indies] lightweight authoring systems

C Ratchet zratchet at mindspring.com
Sun Feb 13 17:53:41 EST 2005


On Feb 13, 2005, at 4:43 PM, Brandon J. Van Every wrote:

> C Ratchet wrote:
>> Brandon J. Van Every wrote:
>>> I'm curious what, if any, aspects of Soya your
>>> team has found highly productive?
>>
>> Getting a playable game prototype done in 2 months? ;)
>
> That's not actually an answer to my question.  What *aspects* of Soya
> helped you achieve this?

It was simple to use and worked with Python which is the primary 
language for the project.

> Also, what kind of game prototype was it, and
> what's your definition of 'playable' ?

A few minigames; playable = fun to play, doesn't crash too often...

>
>
> Cheers,                         www.indiegamedesign.com
> Brandon Van Every               Seattle, WA
>
> 20% of the world is real.
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---
 From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie

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