[IGDA_indies] lightweight authoring systems
Brandon J. Van Every
vanevery at indiegamedesign.com
Sun Feb 13 17:43:19 EST 2005
C Ratchet wrote:
> Brandon J. Van Every wrote:
> > I'm curious what, if any, aspects of Soya your
> > team has found highly productive?
>
> Getting a playable game prototype done in 2 months? ;)
That's not actually an answer to my question. What *aspects* of Soya
helped you achieve this? Also, what kind of game prototype was it, and
what's your definition of 'playable' ?
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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