[IGDA_indies] lightweight authoring systems

Brandon J. Van Every vanevery at indiegamedesign.com
Sun Feb 13 17:43:19 EST 2005


C Ratchet wrote:
> Brandon J. Van Every wrote:
> > I'm curious what, if any, aspects of Soya your
> > team has found highly productive?
>
> Getting a playable game prototype done in 2 months? ;)

That's not actually an answer to my question.  What *aspects* of Soya
helped you achieve this?  Also, what kind of game prototype was it, and
what's your definition of 'playable' ?


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.

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