[IGDA_indies] lightweight authoring systems

C Ratchet zratchet at mindspring.com
Sun Feb 13 17:21:20 EST 2005


On Feb 13, 2005, at 4:18 PM, Brandon J. Van Every wrote:

> C Ratchet wrote:
>> I don't know if it exactly qualifies, but my project team has
>> been using the Soya game engine for the latest game project
>> I'm working on...
>
> http://home.gna.org/oomadness/en/soya/
> http://soya.literati.org
>
> I remember crossing paths with Soya, back when I was more of a Python
> advocate.  The problem with Soya is it's GPLed.  That's not acceptable
> for any Experimental Game Design SIG effort I'd undertake.  I'm simply
> not willing to work on anything that I can't make full commercial use
> of, in a traditional business model.  LGPL is an acceptable license, 
> and
> I'd prefer MIT / BSD licenses.  Part of my reason for supporting
> http://nebuladevice.cubik.org is its MIT license.
>
> Aside from the primary problem of commercial viability, GPL projects
> have a secondary problem of the developer culture they instill.  I'm a
> Windows commercial game developer, and the GPL guys are always a bunch
> of Linux freeware hippies.  They just don't deal with problems that
> commercial game developers need to deal with.  For instance, shipping 
> on
> Windows.  Nor commercial anything, business models, marketing, suits, 
> or
> money; are all typically anathema to the GPL crowd.  I can take things
> like MySQL seriously, but I can't take GPL game developers seriously.

I've found some GPL-ers that are interested in commercialization... its 
just like Apple... they "think different" :p

>
> I'm curious what, if any, aspects of Soya your team has found highly
> productive?
>

Getting a playable game prototype done in 2 months? ;)

>
> Cheers,                         www.indiegamedesign.com
> Brandon Van Every               Seattle, WA
>
> "We live in a world of very bright people building
> crappy software with total shit for tools and process."
>                                 - Ed McKenzie
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---
 From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie

Check out my projects: http://sf.net/users/ratchet

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