[IGDA_indies] Results of the survey?

C Ratchet zratchet at gmail.com
Tue Jan 17 17:25:15 EST 2006


On 1/17/06, Christopher S. Charabaruk <chrisc at meldstar.com> wrote:
> >> I think it might be best to discuss these in a more interactive way, like
> on
> >> IRC. That'd be best off later this week, preferably Thursday or Friday
> >> evening considering my schedule.
> >
> > OK, that should work for me as well. Anyone else on this list interested?
> > If that will work for you, I'll post this out to a few other IGDA
> > lists/forums as well.
>
> Just a note on this, though -- because of my class schedule, plus lab times,
> it'd be best that it start at or after 5pm EST and end by 9pm EST on
> Thursday. Friday I only have from 2pm EST to 5pm EST, because my college
> sucks.

I'm CST, but 4-8CST Thu or 1-4CST Fri should work fine for me. Remind
me on Thu or Fri though! irc.freenode.net #indie-sig will probably be
the channel if that's all right.

>
> >> Meanwhile, here's what the numbers tell me:
> >> * The focus of the SIG should be on self-publishing developers and
> >> developers using distribution services such as Steam or RealArcade.
> >
> > What type of resources do we not have that would be useful to such
> > developers?
>
> I'm not saying resources, I'm saying that the goals and mission of the SIG
> should be modified to be more in line with the core group of interested
> persons (damnit, I sound like a suit). More people are interested in
> self-publishing and publishing via services like Steam, and so we should
> support them first and foremost. (Apologies to all who take umbrage to
> this.)
>
> As for resources to help these people out, we'll just have to hunt for them
> or make them ourselves.

OK. Some Steam/Source links will probably be one of the first updates
to add on my list.

>
> >> * The SIG website could really use a new look, and needs to be
> re-organized.
> >
> > We need a good web-designer that has the time to work on the site and
> > keep it up to date.
>
> I can come up with a nice redesign (probably using the IGDA site's design or
> one from Open Web Design),

OK, sounds good.

> but keeping content up to date is not the
> designer's job. Whoever has content to provide should provide it. That
> said, the IGDA wiki is a godsend.

Yeah. I've had a few problems with the wiki, but I *think* it works for me now.
We need to figure out how to get people populating that, and maybe
move some of our content on the current site to there for easy
updating.

>
> >> * People want a conference more than a collaborative development site.
> >
> > I'm already working on the initiatives to some extent.
>
> As am I; the one day mini-conference I hosted here in Toronto back in
> September has a sequel in planning, hopefully expanded to two days and with
> more and better programming (or at the least, better planning for the
> programming, since I have 8 months as opposed to 2).

I've piggybacked major Indie SIG events on other conferences and LAN
parties so far, but I'm working on a full-blown (3 day hopefully!)
conference for Austin now.

Thanks
Michael

>
> --
> Christopher S. 'coldacid' Charabaruk <chrisc at meldstar.com>
> Meldstar Entertainment -- Creation³ <http://www.meldstar.com/>
>
>
>
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